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I was just thinking about how to model "calm in emergencies, even though freaks out other times." And I got this image of a fun bit for a character. . .
Unfazeable (Emergencies Only, -30%) -- 11 points
Danger Sense -- 15 points
Quirk: hates scary movies, bungee jumping, roller coasters, etc, and screams like a little kid and has nightmares if actually goes to one.
I just had this image of this character being forced to go through a carnival haunted house or something like that by his friends and party members, and, all of a sudden, becoming totally calm. And the other characters noticing this and freaking out -- because if THIS character is calm, it means that there's some sort of ACTUAL danger around. . .
Unfazeable (Emergencies Only, -30%) -- 11 points
Danger Sense -- 15 points
Quirk: hates scary movies, bungee jumping, roller coasters, etc, and screams like a little kid and has nightmares if actually goes to one.
I just had this image of this character being forced to go through a carnival haunted house or something like that by his friends and party members, and, all of a sudden, becoming totally calm. And the other characters noticing this and freaking out -- because if THIS character is calm, it means that there's some sort of ACTUAL danger around. . .
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Date: 2005-11-02 03:11 am (UTC)I hate being easily quantifiable.
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From:hmmm
Date: 2005-11-02 12:21 pm (UTC)Blessed (abilities useful only in situation of immediate physical danger)
-Unfazeable
-Fearlessness
-danger sense
-combat reflexes
quirks sound good as real full blown phobias would probably still apply even as the 'Blessed' items kick in
Re: hmmm
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