(no subject)
Dec. 4th, 2002 07:24 amYesterday was
undauntra's birthday. So Lis and I went over to her and her fiance's place for dinner, and after a very yummy roast and potatoes, she mentioned that she was going into gaming withdrawal. Ben (her fiance) and I mentioned that, in high school, we used to do improv pick-up no-rules roleplaying games walking home from school, and
cheshyre and undauntra said that sounded like fun, so I told 'em to pick a genre.
After a bit of noodling, where I realized I wasn't actually up to running regency romance or gothic (i.e., Wuthering Heights), we settled on one of the easiest-to-run genres: pulp. And, in about two hours of play, I got an antiquities professor of the Smithsonian, a cab driver with a Mysterious Past from Washington, and a plucky girl reporter all the way to being captured by a lost tribe of Aztecs. It was fun. I'd forgotten that I'm actually pretty good at that style of GMing.
After a bit of noodling, where I realized I wasn't actually up to running regency romance or gothic (i.e., Wuthering Heights), we settled on one of the easiest-to-run genres: pulp. And, in about two hours of play, I got an antiquities professor of the Smithsonian, a cab driver with a Mysterious Past from Washington, and a plucky girl reporter all the way to being captured by a lost tribe of Aztecs. It was fun. I'd forgotten that I'm actually pretty good at that style of GMing.
(no subject)
Date: 2002-12-04 06:40 am (UTC)I used to do that on occasion... it's kinda like directed story telling, because as a GM you have complete control (no rules to get in the way), but also no carefully planned out adventure.
(no subject)
Date: 2002-12-04 01:52 pm (UTC)