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Yeah, I finally have gotten a chance to sit down and read the thing.

Some definitions first, for folks who would be otherwise totally lost. GURPS is a roleplaying game system. If that term means nothing to you, then the rest of this entry will be so completely meaningless to you that it's probably worthless to keep reading it. So this is where I'll put the cut tag. )
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One of the other reasons I haven't been updating my LJ much recently is that I've been spending my free time with a new computer game. Well, an old one, actually.

"Abandonware" is one of those grey areas of copyright. But it's a fairly light shade of grey. It refers to software which is technically under copyright, but the copyright holder no longer exists, and nobody actually CARES about the software, except the people who want the software. There's a website, Home of the Underdogs, which archives abandonware and allows for it to be downloaded. They only put up software if they've got good reason to believe that nobody owns it, and, if they find out differently, they take it off their site, and replace their download link with a link to the actual copyright holder. So I consider them good folks.

Anyway, there was this DOS CRPG from 1992 called Darklands. It's a great game that did terribly in the marketplace (that's the main purpose of "Home of the Underdogs" -- to showcase the underdogs), mainly because the first release was so buggy to be unplayable. The version they've got on the site is Version 7, which is when they finally got everything ironed out, but, by that time, it was too late, and Microprose killed the entire division which had produced the game, and which was the copyright holder. Microprose then sold the distribution rights to a fansite, and the fansite went under, which is how The Underdogs got it.

Let this be a lesson to all you software developers out there: it doesn't matter how good a product is -- if it's too buggy to use, it's no good! Because this is a damn fine CRPG.
Read more... )

Freecell

Sep. 22nd, 2004 08:24 am
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You know that whole speculation about whether every starting position of the game Freecell (the addictive Solitare version that comes with Windows) is solvable? Well, I got curious about it and did a quick Google search, and found this.

It's not. Position number 11982 has apparently been proven unsolvable.

And some versions of Freecell include an ability to choose game number -1 and -2, which are two setups which are clearly unsolvable.

Neat, hunh?
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Some of these were things Lis said, and some were things I said, but we've gotten so close to groupmind at this point that I'm not entirely sure which ones were by which one of us.

"Wow. It's amazing how many of our GURPS suppliments are written by people who are also competent SF and Fantasy authors."

"We could take our GURPS books to Worldcon to get them signed."

"There are a hell of a lot of GURPS books to carry around. Wouldn't it be easier just to invite the authors over and have them sign them here? I could bake a cheesecake and make tea to lure them."

"My Ghu. That would work."

"We're at a point in our lives where we actually know enough people that we could theoretically invite science fiction and fantasy authors over to our house in order to have them sign our books."

"Can you imagine Persephone and Violet in a house full of SF&F authors? What would they [the authors] think of them [the beasts]?"

"I suspect they'd be wondering what species they REALLY were. Sephie, at least, doesn't entirely make a convincing cat."
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We did try to get a invite to the Mystery House folks and [livejournal.com profile] tendyl, who Mom wanted to see on her whirlwind tour through the New England Area, but it didn't happen. Ah well. My (first) cousin Mike, (Pescuma -- Mike Tresca is my second cousin), his sister Lindsay, and her boyfriend Darren (who I thought she broke up with, but nobody tells me anything) were there, along with Lis and me, my parents, and my sister Leila. Leila's friend Danielle also showed up later on.
Read more... )
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So, I got this computer hooked up to the Internet.

The 5+ year old laptop, that I couldn't get hooked up to the Internet.

I did, however, manage to install The Sims on it.

Lis is in the bedroom with the laptop. She's never played The Sims before.

This means that I can use the computer with the Internet connection for, frankly, as long as I want. Months, I suspect. It's getting close to midnight, and I'm hinting that Lis should go to bed, and she's saying how it should be fine, since she just bought an alarm clock. And, anyway, her energy bar is still pretty good.
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Several years ago, I ran a GURPS game set in a fantasy variant of Elizabethan times. The players were all members of Elizabeth I's secret service.

And ever since then, I've just constantly ran across things that make me wish I was still running the game. Because history just has too many cool things in it that would fit. Unfortunately, I just don't have a regular enough schedule to have any sort of regular gaming group.

Like . . . 1532. A Basque shipbuilder tries to get Charles I of the Holy Roman Empire, I think it was, interested in funding his new ship design. Instead of having sails, or oars, it had a big-ass paddlewheel off the back that would be turned by water vapor coming out of big boilers. Okay, historically, it would never have worked -- there are like a couple dozen technological advances you need to get usable steam engines. But, hell. . . in a FANTASY game, I think that the PCs had enough magical, scientific, technological, and blacksmithing skills that they could have made it work.

Or, this month's Scientific American. The Voynich Manuscript. 230 pages of beautifully-illustrated words in an odd handwriting, in no known human language. Modern cryptographers have not been able to decode it. Text analysis shows that it doesn't look, exactly, like a natural human lanaguage -- it's too regular -- but it also doesn't look exactly like random gibberish -- it's not regular ENOUGH. (I know, that sounds backwards.)

This article claims that the manuscript was written by Ned Kelly, Dr. Dee's assistant. The rogue and spy who Dr. Dee barely managed to save from being burned at the stake -- the one who eventually fled to Poland. The author if the SciAm article claims to have found a method, which knows Ned Kelly knew how to use, that would generate the text.

His theory is that it's just plain gibberish, created so that Ned could sell the manuscript for the equivalent of 50 G's, to the Holy Roman Empire.

Damn, but I could use that. I mean, either it's actually got power or it's a total fake. Having it be real is pretty good -- but, according to this guy's theory, the way that it's designed, it LOOKS like it's real, it LOOKS like, if you just put enough effort into decoding it, you could figure it out, but it's actually totally just gibberish.

Which I think is even cooler. What if this thing is a mage-trap? The point of it is that you sell it, for a hell of a lot of money, to someone you want to mess with. They are now out a chunk of money, and they have to use a certain number of their mages and savants in attempting to decode it. And it always LOOKS like you're making progress, or at least eliminating dead ends -- but, in fact, there's nothing there to make progress WITH, so it's really just something to suck mage-hours away from USEFUL work.

That would be so freakin' EVIL. I could never make something like that up. But it appears possible that Ned Kelly did. . . and, if I were still running that game, I could have used it.
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It's called The Fight of the Sumo-Hoppers.

It's, technically, sorta a fighting game. Or maybe a sports game.

It was designed for DOS and 486, but it seems to run just fine on the awful DOS emulation that Windows 2000 has, so I assume that it will run under any DOS emulation. And there's a Mac version, as well. Er, no there isn't. There's a dead link to where a Mac version used to be. But maybe the source code is available.

Anyway -- um. You're this guy, see? And you're grappling with this other guy. And it's a 2-d game. And the only thing you can move is your leg and foot. You can bend or extend your leg, you can stretch it forward or back. That's it.

So, you and your opponent, effectively, form one body, in physics-terms. You control one leg of the body, your opponent controls the other. And you're trying to dump your opponent on its head.

Look, I can't explain it very well. It's really primitive vector graphics. And it's kind of amusing and weird for the first couple minutes you are playing, then you start to figure it out, and then it becomes ADDICTIVE, as you actually attempt to come up with strategies, maneuvers, and combinations, based entirely on moving one foot around.
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Okay, so have you ever been reading a fantasy novel and you thought, "Wow. That's a really nifty magic system. I wonder how it really WORKS, mechanically," and then you thought, "If I worked out the machanics, I could write down rules for a roleplaying game for it, and that would be a good way of quantifying it," and then you realized, "hey, the person who wrote this fantasy novel also wrote one of my favorite GURPS suppliments," and then you realized, "wait -- we read each other's LiveJournals -- I could just ask HER if she's ever thought of writing up GURPS mechanics for the magic system in The King's Peace.".

Oh. Well, that's happened to me, anyway.
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My parents and a couple of my cousins came over last night for Shabbat and 8th night of Channukah. We had pizza and played Give me the Brain and Apples to Apples.

Apparently, my cousin's girlfriend never wins Apples to Apples, but, this time, every single time I was the judge, I ended up picking her card. But, on the last turn I was the judge, she figured the streak would be broken. She had nothing that fit, so she just threw a card to get it out of her hand.

The green apple was "Delicious". And I believe I said something like the following:

"Now, I see where you were going with this one, but I've never actually TASTED Johnny Depp, so I can't really comment on this one. Double Malted Shakes WOULD be delicious, if I could stand malt powder -- it makes me nauseous. I do really like Maple Syrup, and it certainly IS delicious, so that one is hard to beat -- but the Rusty Nail is my favorite drink this week, so I'm picking Rusty Nails."

Kim was flabbergasted. She'd never even heard of the drink.
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Denzel Washington is in a new movie called Man On Fire.

Every time I see the movie poster or an ad for it, I just crack up.

See, there's a Cheapass Game called Deadwood, in which everyone is portraying really bad hack actors. One of the best roles you can get in that game is "Man On Fire".
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So, I played my first 7th Sea game ever last night: it was run on a MUSH, so a log exists.

It was fun, reading the log was fun . . . but all the bits which made me really lose it completely while playing are down at the bottom in the "Outtakes" section.

7th Sea

Aug. 20th, 2003 03:43 pm
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If I have a complaint about the roleplaying game "7th Sea", it would just be that ANY fictional "Age of Sail"-type setting just CAN'T be as interesting as actual history. No group of writers, no matter how imaginative and creative, can come up with as many wacky and interesting things as an entire PLANET of real people can.
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http://zapatopi.net/

I think I'm going to have to use some stuff from this for my Girl Genius Game. I think Kelvanism has to exist, as written. . .
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Actually, let me start with stuff that's been happening in the last couple days. First, Girl Genius 9 finally hit the comic stores . . . and IT'S GOT A MAP OF EUROPE IN THE GG WORLD!!! YAAAAY!!! Turns out that not ALL of England is underwater. But London IS underwater, and is called "The Glass City", so everything I'd worked out about England, and the PC idea that someone came up based on being British would still work.

(See, I've been working on a roleplaying game set in the GG universe, so, having a map is Nifty Keen.)
LJ cut tags are your friends! )
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It was featured on Slashdot late last year; I assume most of you got it then, or, if you didn't, it's because there's no Mac or Linux version yet. But, well, it's amazing just how addictive it can be to push a guy down a staircase. My best score yet is 79979, but that was a fluke. The rest of my high score list runs from 52448 to 66055.
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"R. Ishmael ben Elisha said: Suriel, the Prince of the Presence, told me three things: when dressing in the morning, do not take your shirt from the hand of your attendant, do not let water be poured over your hands by someone who has not already washed his own hands, and do not return a cup of wine brewed with asparagus to anyone save to the one who has handed it to you, because a company of demons -- some say a band of destroying angels -- lie in ambush for a man and say, 'When will somebody come and do one of these things so that we can trap him?'"

Next time I play In Nomine, I want to play the Demon of Returning a Cup Of Wine Brewed With Asparagus to Someone Who Didn't Hand It To You In The First Place.

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