A computer game I've been playing.
Jun. 1st, 2008 06:26 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
So, in my goofing-off time, I've been playing a couple computer games.
One of them is Teudogar and the Alliance With Rome, in which you play a Germanic warrior who has to either get his tribe to ally with Rome against the other tribes, or to form an alliance between tribes strong enough to fight off the Roman legions. I've been playing the demo version, which only allows you to get so far, and I'm going to have to decide soon if it's worth buying.
One of the things I'm liking best about this is the magic system. See, your character can learn various forms of wizardry. Like the ability to find hidden objects. Which your character does by, y'know, looking at things for things that are different.
You can also curse your enemies and bless your friends in combat. However, how effective such a thing is is based on the TARGET'S Faith rating. So, y'know, the Romans, who don't believe in your curses, are immune. . . the more superstitious the target is, the more effective it is.
The magic sword you get has exactly the same stats as a regular sword, except that it helps your morale . . .
You can also cast runes. When you cast runes, the computer pulls out three runes for you. Or, you can have various people who know wizardry cast runes for you, and then interpret them! If you do this, it usually costs about five silver, and it goes as follows:
"You have drawn Man, War, and Illness."
Then you can ask for an interpretation, and you get,
"Think of in what respect you have experienced a Man, and now experience War. In that manner, you will experience Illness, and unavoidably so!"
And then you get a bonus to your Faith and Life Experience scores -- the higher your Faith, the higher the bonus.
You also encounter a seer who will give you predictions such as, "I see an alliance which will fall apart when a situation changes!"
Again, you get stat bonuses for this.
I LOVE this magic system.
Also, in the manual, the game designer confirms that the runes are entirely randomly generated. He says that you nonetheless can get useful information by thinking about them, as often as not . . .
One of them is Teudogar and the Alliance With Rome, in which you play a Germanic warrior who has to either get his tribe to ally with Rome against the other tribes, or to form an alliance between tribes strong enough to fight off the Roman legions. I've been playing the demo version, which only allows you to get so far, and I'm going to have to decide soon if it's worth buying.
One of the things I'm liking best about this is the magic system. See, your character can learn various forms of wizardry. Like the ability to find hidden objects. Which your character does by, y'know, looking at things for things that are different.
You can also curse your enemies and bless your friends in combat. However, how effective such a thing is is based on the TARGET'S Faith rating. So, y'know, the Romans, who don't believe in your curses, are immune. . . the more superstitious the target is, the more effective it is.
The magic sword you get has exactly the same stats as a regular sword, except that it helps your morale . . .
You can also cast runes. When you cast runes, the computer pulls out three runes for you. Or, you can have various people who know wizardry cast runes for you, and then interpret them! If you do this, it usually costs about five silver, and it goes as follows:
"You have drawn Man, War, and Illness."
Then you can ask for an interpretation, and you get,
"Think of in what respect you have experienced a Man, and now experience War. In that manner, you will experience Illness, and unavoidably so!"
And then you get a bonus to your Faith and Life Experience scores -- the higher your Faith, the higher the bonus.
You also encounter a seer who will give you predictions such as, "I see an alliance which will fall apart when a situation changes!"
Again, you get stat bonuses for this.
I LOVE this magic system.
Also, in the manual, the game designer confirms that the runes are entirely randomly generated. He says that you nonetheless can get useful information by thinking about them, as often as not . . .