In general, I prefer "soak-type systems" -- where everyone has the same number of wounds, but, for tougher people, it takes more damage to effect a wound -- to "hitpoint-type systems", in which damage is damage and wounds are wounds, but tougher people can take more wounds.
Just a stylistic thing, I guess. There's no real advantage to one or the other, I don't think, but I just prefer the flavor of the one to the other.
"Hit-point systems" tend to not have as much of a Death Spiral thing -- where, as you begin to lose, you become weaker, therefore making you lose more and more -- once you fall behind, you fall more and more behind. I happen to LIKE the "Death Spiral" thing, but other people don't -- again, it's a stylistic choice.
(no subject)
Date: 2007-10-24 01:31 pm (UTC)Just a stylistic thing, I guess. There's no real advantage to one or the other, I don't think, but I just prefer the flavor of the one to the other.
"Hit-point systems" tend to not have as much of a Death Spiral thing -- where, as you begin to lose, you become weaker, therefore making you lose more and more -- once you fall behind, you fall more and more behind. I happen to LIKE the "Death Spiral" thing, but other people don't -- again, it's a stylistic choice.