I think that you can make quite a bit from your Mental Injury and Social Injury. I can imagine that disarming a trap or calming a mob could be encounters that could be handled with the same mechanic as fighting a zombie except with different attack, defend, and agility stats depending on the stat category. And you can similarly scale things down so that sparring with a friend, picking a lock, or haggling with a merchant would be encounters whose loss would (ordinarily) be capped at Mild damage instead of Catastrophic.
(no subject)
Date: 2007-10-24 02:55 am (UTC)