One of the coolest systems I've seen recently is "Aces & Eights" made by the same people who do Hackmaster, I think.
They way they seem to have constructed their system was to say, "What do we want this system to do better than any other system?" They seem to have answered with brawling, shootouts, panning for gold, convincing juries in trials, cattle rustling, and accurately portraying damage from bullet wounds. With all of these little parts—all of which are modular, with more advanced optional rules, they seem to have been spot on and unique.
My suggestion for this system is to ask yourself that same question: What do you think you could do better than an existing system? Right now, there's a shell, but I think the shell should fit the functions rather than the other way around.
(no subject)
Date: 2007-10-24 02:20 am (UTC)They way they seem to have constructed their system was to say, "What do we want this system to do better than any other system?" They seem to have answered with brawling, shootouts, panning for gold, convincing juries in trials, cattle rustling, and accurately portraying damage from bullet wounds. With all of these little parts—all of which are modular, with more advanced optional rules, they seem to have been spot on and unique.
My suggestion for this system is to ask yourself that same question: What do you think you could do better than an existing system? Right now, there's a shell, but I think the shell should fit the functions rather than the other way around.