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Date: 2007-10-24 02:11 am (UTC)
Your stat names may cause confusion, especially "Fortitude" - which could be misinterpreted as physical. Might want to change it to something like "Purpose".

I remember the idea about specialties from back when. :)

Have you playtested the action resolution mechanic yet? How well does it work in play?

Social injury is very context-dependent. Someone who is hated at work may be accepted at church, or insert social circle here. How is that mechanicked?

Overall, I'd be interested to hear more about the reasoning behind your various design decisions. What are your goals in this system? Realism, ease of play, mood evoking, etc? Why this set of stats? Why this granularity level? Why this character generation system? Why this action rsolution system?
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