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Sky High feels like a Teenagers From Outer Space campaign. It's actually a lot of fun. I kind of want to run a Sky High RPG.
The concept is simple, and formula, and, if you can't see at least 75% of the plot twists coming before they show up, you've probably not seen very many movies. But so what? They're fun, and done well -- and they actually do manage to have nearly 25% of plot twists I didn't forsee.
The concept is simple, and formula, and, if you can't see at least 75% of the plot twists coming before they show up, you've probably not seen very many movies. But so what? They're fun, and done well -- and they actually do manage to have nearly 25% of plot twists I didn't forsee.