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Date: 2004-11-26 09:46 am (UTC)
MOO 3 originally had all that wealth of detail exposed to the user. You could micromanage anything, in as much detail as you cared to. It also had an attention point system. Each turn you'd get a number of attention points that you'd use to issue commands; anything that you didn't pay attention to ran on AI for that turn. It was an attempt to allow selective micromanagement, without forcing you to micromanage everything all the time. It was fairly elegant, and the play-testers hated it.

They delayed MOO 3 for several months, ripped out the attention point system, hid all those things that you'd want to micromanage once a game if at all, and released it as a mediocre sequel to MOO 2. I wish they'd stuck with the attention point system; it would have been interesting to try.
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