Nov. 26th, 2004

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It's a game from 2002 or so, and I picked it up for $10 off of a discount rack at Filiene's Basement. And it's got a lot of neat things in it, which manage to make a rather lackluster game.

See, one good thing about it is that the people who made it wanted to make it easily hackable, so it's easy to take it apart to see how it works. And when you do so, you discover something disturbing: the game is having more fun than you are.

Okay, so this is a space empire building game. And it's got lots of AI basically running small bits of the game for you so you don't have to. That's a pretty good idea. But I think it goes too far. . .

Like, spies. You push a button and the game trains a spy. Then you push another button and you send the spy into a rival space empire, and it either does some stuff successfully, or gets captured and killed.

So you take the game apart, and there's this whole set of files on how spies work. Those spies have ratings in being seductive, or secretive, or all sorts of things. They've got all these different options of how they can operate, what they're good at, all sorts of stuff. And the internal security forces of various empires have all these different ratings, too.

So, basically, the COMPUTER is playing this entire complex strategic game on spy insertion and stuff that you don't even get to SEE. It's making all these decision, and you're not. So the computer is having fun, but you just push a button and see if your spy died.

The whole game's like that. Apparently, when you invade a planet, your generals can send commandos in who can do special missions, while psy-ops demoralize the population, hackers disrupt communications, and so forth. And the computer is playing all these games to do that, which, looking at the data files, look like fun. But YOU don't get to play those games. No, the COMPUTER plays those games. You just form an army and send it to the planet, and that's it.

There's an entire set of algorithms about religion, ethos, and philosophy, that determine all sorts of things about how planets interact with other planets, how good they are at research and what kinds of research, what the effects of diplomacy are, how content they are, what they do. Vast impacts on all parts of the game.

I only know that this EXISTS because I was looking at the data files. It never shows up visibly in the game itself.

There's some sort of lesson here about "being clear about what your goal is, and making sure that what you're doing actually benefits your goal." All these things that are in the game are really, really cool, and add NOTHING to the experience of playing it.
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I don't think I mentioned that, last Sunday, one of my kids decided to speak only in code all day. By the end of class, I only figured out that "Whee" meant "yes" and "chicken butt" meant "no". And he did explain, after school, that he was just doing it to avoid having to do Hebrew. I love my kids.

We're off of school this Sunday since so many people will be out of town for Thanksgiving.
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Last performance of Iolanthe was last Sunday. Afterwards, some people wanted photos of us in makeup and costumes, so we went out on stage (before the audience left) to do that. We normally don't do that -- we're either in character and on stage, or out of costuime and makeup, but it was the last performance and all. I explained to some kids that you could tell the difference between baritones and tenors, because tenors wore PURPLE vests and RED cloaks, and baritones wore ORANGE vests and GREEN cloaks, but I don't know if they believed me. After photos were taken, we removed makeup and changed into work clothes and began taking the set apart, at around five o'clock or so.

Lis helped out in the Green room, and the whole set was down in like five hours, which is pretty quick. But Lis got tired and cranky, so I took her home and put her to bed at nine PM, which meant that, since I was home, I could actually change into party clothes. I wore my corset-vest, because I'd threatened to show people that guys can wear corsets, too, and they look damn good. I also brought Tracey, since Lis wasn't coming. (Tracey is my guitar, and is the "other woman" in my life. Except, as people have pointed out, I had Tracey before I had Lis, so maybe Lis is the other woman. . . )
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