1) If you haven't already, you may want to take a look at In Nominee (not the GURPS adaption). They also use a body/mind/soul stat dichotomy where each set of stats applies to different kinds of damage - but differently than you do. And they have some interesting skills, particularly Artistry and Emote.
2) Every game needs a way to deal with Perception, so the players can ask the GM what they see, search for clues, and so the GM has a way to determine whether or not the PCs notice things (like an ambush) that are not immediately obvious.
I can think of three ways to deal with this. My favorite is to use the Mental Agility stat, calling it Perception instead of Wits. You can also build a derived stat (like reaction speed) or use a skill, or set of skills.
One reason I like renaming the mental agility stat is that I think Reason and Wits are too similar to each other. You may know exactly how you want to distinguish between the two; that won't necessarily carry to every player/GM who comes in contact with the game... but I've seen other games do this without getting too much complaint (I think White Wolf does in fact), so it's probably survivable.
3) Given the number theory involved in the game, why does the injury scale go to 8 and not 9?
4) Conflating social functions with both the spiritual and mental set is a bad idea.
no subject
2) Every game needs a way to deal with Perception, so the players can ask the GM what they see, search for clues, and so the GM has a way to determine whether or not the PCs notice things (like an ambush) that are not immediately obvious.
I can think of three ways to deal with this. My favorite is to use the Mental Agility stat, calling it Perception instead of Wits. You can also build a derived stat (like reaction speed) or use a skill, or set of skills.
One reason I like renaming the mental agility stat is that I think Reason and Wits are too similar to each other. You may know exactly how you want to distinguish between the two; that won't necessarily carry to every player/GM who comes in contact with the game... but I've seen other games do this without getting too much complaint (I think White Wolf does in fact), so it's probably survivable.
3) Given the number theory involved in the game, why does the injury scale go to 8 and not 9?
4) Conflating social functions with both the spiritual and mental set is a bad idea.
I have to go.
Kiralee